The Perk Page


Juggernog doubles the player's health. Therefore, in order for a player to be downed, it will take 4 normal zombie and space monkey hits instead of only 2. Juggernog will also make it so that it takes 5 special zombie (Hellhounds and Crawler Zombies) hits to down the player instead of 3, which is very important in the later rounds as the player can get 'double-swung' a lot more often. George A. Romero will down the player in 2 hits without Juggernog, 3 hits with. According to the machine, it is made with real eggs. This perk costs 2500 points to buy and is usually considered the most important perk-a-cola. It is located in the German starting room of Verrückt, on the left side of Der Riese next to Bouncing Betties, the theatre in Kino der Toten next to the Bowie Knife, in the war room next to the bunker in "Five", in thePM63 room in Ascension, at the base of the ship in Call Of The Dead, through the doors and down the stairs. In Shangri-La, it is found either opposite of MPL, or between the bridge and mud pit. In Moon, it randomly spawns in the Area 51. It mirrors the multiplayer perk Juggernaut. It is liked by all characters. 














Double Tap Root Beer reduces the pause time between bullets fired on all weapons by about a third. It is useful in later rounds, when Zombies have higher health and require a high number of bullets to kill. As it increases rate of fire, it is the most risky as many weapons have high rates of fire anyway. On the inverse side, shooting faster only helps pump-action and bolt-action guns, which have a long pause before being able to shoot again. Shooting too fast can cause ammo to be drained at an alarming rate if not used properly. This effect is the most noticeable on weapons like the PPSh-41, which has an extraordinary rate of fire. The effect is also amplified by the Pack-A-Punch Machine as many of the upgraded weapons gain increased rate of fire. This perk costs 2000 points to buy. According to the characters, it is chewy. In Der Riese, the perk machine is on the right of the bridge if the player is facing away from the Pack-A-Punch machine and is on the left balcony next to the Bouncing Betties in Verrückt. In "Five," it is located at the entrance to the first elevator in the War Room. In Kino der Toten, it's in the alley right outside the theatre exit. This perk is not available on Ascension but returns in Call of the Dead, and can be found in the back of the crashed ship near the claymores. In Shangri-La, it changes places between Daiquiri, PhD Flopper and Stamin-Up. In Moon, it is on the third floor of the laboratories. It mirrors the multiplayer perk Double or the weapon attachment Rapid fire.

Speed Cola reduces the time spent reloading weapons by half. It also allows the player to put up barriers faster, but the time between individual boards is longer to balance it out. Speed cola is considered one of the best perks under Juggernog as it allows quicker reloads, but is easily lost without Juggernog. Speed Cola costs 3000 points to buy, making it the second most expensive of all Perk-a-Colas available. The Speed Cola machine is located in the room between the right balcony and the kitchen in Verrückt. In Der Riese, it is located in the middle of the map next to the FG-42. In Kino der Toten, it is located in the foyer. In Five, it is located in the second hallway. In Ascension it is near Lunar Lander B. In Call of the Dead, it is located behind the lighthouse at the bottom of the Ice Slide. In Shangri-La, it is found either opposite of MPL, or between the bridge and mud pit. In Moon, it randomly spawns in the Area 51. Speed Cola mirrors the multiplayer perk Sleight of Hand





Quick Revive allows the player to revive other players about 3 times faster than usual. As said by the machine, it's ice cold. Quick Revive is the only Perk-a-Cola machine not based off a tier 2 perks from Call of Duty: World at War multiplayer with the exception of Mule Kick. It is essential in later levels when players are going to be downed incredibly often and reviving team-mates is crucial in zombie infested environments. Quick Revive costs 1500 points to buy, making it the least costly of the eight Perk-A-Colas. Verrückt, the Quick Revive machine is located in the starting room with American weapons. In Der Riese, it is located in Dr. Maxis' office. In Kino der Toten, "Five", Ascension, Call of the Dead, Shangri-La, and Moon it is located in the starting room. In Call of Duty: Black Ops, if the person is playing solo, the Quick Revive machine is available right from the start, regardless of whether the power is on or off. It costs 500 points when playing solo. When downed in solo, the player temporarily receives the Pack-a-Punched M1911 (Mustang & Sally) while the player is downed before being automatically revived by the perk. After three purchases in solo, the machine shakes and disappears (Similar to the mystery box teddy bear result). If Quick Revive is received from a Random Perk Bottle, it will not count as one of the three purchases in solo. According to the characters, the perk tastes like fish. Quick Revive mirrors the Pro version of the multiplayer perk Second Chance. All the characters say it tastes like fish



PhD Flopper is a perk introduced in Ascension, and later found in Call of the Dead, Shangri-La, and Moon. PhD Flopper allows the player to not take any explosive or falling damage, also when the player dives-to-prone from a position that would normally hurt them, a medium sized explosion will surround the player and kill any zombies in its radius, unless the player is past round 22. It was originally intended to activate when the player went down, however this was removed. According to the characters, this perk appears to be made of prunes, probably because of how prone and prune has a similar name. In Ascension, it is located near Lunar Lander D. In Call of the Dead, it is found next to a desk in the building underneath to the lighthouse. In Shangri-La, it changes places between Deadshot Daiquiri, Double Tap Root Beer and Stamin-Up. In Moon, it spawns by the box in the bio-dome. PhD Flopper mirrors the multiplayer perk Flak Jacket and ONLY the Pro version of Lightweight.




 Dead-shot Daiquiri is a perk seen in Call of the Dead, Shangri-La, and Moon. The perk's icon consists of a dark grey background colour with the foreground being a head in front of a set of cross-hairs. This perk changes auto-aim so that it locks onto an enemy’s head rather than the body, makes the reticule smaller and removes the idle sway from sniper rifles. It costs 1500 points to buy. The characters deem it sweet-tasting. On the PC version, it costs 1000 points to buy, because it only makes the reticule smaller and removes idle sway, as aim assist isn't present on PC. In Call of the Dead, it is found on top of the lighthouse, next to the Zip line. In Shangri-La, it changes places between Double Tap Root Beer, Stamin-Up and PhD Flopper. In Moon, it is located in the lab on the first floor. Deadshot Daiquiri mirrors Steady Aim, its pro version and Scout Pro.







Stamin-Up is a perk that was introduced in Ascension and later featured in Call of the Dead, Shangri-La, and Moon. Giving the player a sprint that lasts for approximately two times longer than usual, allowing players to get to places more quickly. It is favoured for assisting with teams during a Space Monkey round to help stop a Perk-a-Cola machine from being destroyed, although this Perk-a-Cola machine is located much further away than the other machines of each other, leaving it vulnerable, especially in Solo. However, it can be very useful, as it helps evading zombie attacks, possibly saving the player's life and on each map, the perk has a good use to it, Ascension: stopping a monkey from taking a perk, Call of the Dead: running away from George or any sprinting zombies, Shangri-La: chasing a monkey with a power-up and Moon: when attempting to evade zombies in Area 51. The machine resembles a juke box. It costs 2000 points. According to the characters, this Perk-a-Cola is very sour. In Ascension, it is located near Lunar Lander F and AK74u. In Call of the Dead, it's located behind the lighthouse, through the water and inside an abandoned house next to the Stakeout. In Shangri-La, it changes places between Double Tap Root Beer, PhD Flopper and Deadshot Daiquiri. In Moon, it's located in Tunnel 11. It mirrors the multiplayer perks Lightweight and Marathon combined.

Mule Kick is a new Perk that made its debut in Moon. Mule Kick allows players to carry a third weapon. As of September 27, Mule Kick was added to all Zombie maps except Dead Ops Arcade. It costs 4000 points, making it the most expensive perk in Zombies. It's icon shows two shadows of pistols, with a third on top being an actual one. There is no jingle for the perk in-game; however it can be found in the game files. On Moon, it is located outside, near the teleporter and where the AK-74u can be purchased. On Nacht Der Untoten, it's in the spawn room, to the left of the M1 Carbine. In Verrückt, it's located in the first cell block, near where the Thompson can be bought. It's located in the spawn room on Shi No Numa near the Gewehr 43. On Der Riese, it's in the first floor of the automobile garage, next to a Mystery Box spawn. It's located at the far end of the PM63 room on Kino Der Toten. It's in the war room on "Five", across from a Mystery Box spawn. On Ascension, it's underneath the Speed Cola room, next to a barrier. In Call of the Dead, it's on the far side of the ship, across from a box spawn. It's in the Cola room, next to a barrier. In Call of the Dead, it's on the far side of the ship, across from a box spawn. It's in the waterfall near one of the Mystery Box spawns on Shangri-La. It mirrors the perk Overkill from Call of Duty 4 and World at War. Waterfall near one of the Mystery Box spawns on Shangri-La. It mirrors the perk Overkill from Call of Duty 4 and World at War.


Info From http://callofduty.wikia.com/wiki/Perk-a-Cola
No copyright intended